112    {
  113        super.EEHealthLevelChanged(oldLevel, newLevel, zone);
  114        if ( !
GetGame().IsDedicatedServer() )
 
  115        {
  116            PlayerBase player_owner = PlayerBase.Cast(GetHierarchyParent());
  117            
  118            if( player_owner )
  119            {
  120                if( player_owner.m_CorpseState != 0 )
  121                {
  123                }
  124            }
  125        }
  126    }
override ScriptCallQueue GetCallQueue(int call_category)
 
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
 
proto native CGame GetGame()