112 {
113 super.EEHealthLevelChanged(oldLevel, newLevel, zone);
114 if ( !
g_Game.IsDedicatedServer() )
115 {
116 PlayerBase player_owner = PlayerBase.Cast(GetHierarchyParent());
117
118 if( player_owner )
119 {
120 if( player_owner.m_CorpseState != 0 )
121 {
123 }
124 }
125 }
126 }