Sets actual weather related values for further use (rain, snow, wind, etc.)
См. определение в файле Environment.c строка 641
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void SetAreaGenericColdness()
Determines whether player is in cold area which restricts use of some actions (digging)
float m_Rain
target value of heatcomfort (non-buffered)
void SetEnvironmentTemperature()
proto native Fog GetFog()
Returns a fog phenomenon object.
proto native WindMagnitude GetWindMagnitude()
Returns a wind magnitude phenomenon object.
proto native Snowfall GetSnowfall()
Returns a snowfall phenomenon object.
proto native Rain GetRain()
Returns a rain phenomenon object.
proto native Overcast GetOvercast()
Returns an overcast phenomenon object.
proto native float GetActual()
Перекрестные ссылки g_Game, WeatherPhenomenon::GetActual(), Weather::GetFog(), Weather::GetOvercast(), Weather::GetRain(), Weather::GetSnowfall(), Weather::GetWindMagnitude(), m_Clouds, m_DayOrNight, m_Fog, m_Rain, m_Snowfall, m_Wind, SetAreaGenericColdness() и SetEnvironmentTemperature().
Используется в Update().