4 {
5 m_Name =
"#STR_gutandprepare0";
6 m_IsInstaRecipe = false;
7 m_AnimationLength = 1.5;
8 m_Specialty = 0.02;
9
10
11
12 m_MinDamageIngredient[0] = -1;
13 m_MaxDamageIngredient[0] = 3;
14
15 m_MinQuantityIngredient[0] = -1;
16 m_MaxQuantityIngredient[0] = -1;
17
18 m_MinDamageIngredient[1] = -1;
19 m_MaxDamageIngredient[1] = 3;
20
21 m_MinQuantityIngredient[1] = -1;
22 m_MaxQuantityIngredient[1] = -1;
23
24
25
26
27 InsertIngredient(0,"Carp");
28
29 m_IngredientAddHealth[0] = 0;
30 m_IngredientSetHealth[0] = -1;
31 m_IngredientAddQuantity[0] = 0;
32 m_IngredientDestroy[0] = true;
33 m_IngredientUseSoftSkills[0] = false;
34
35
36 InsertIngredient(1,"Sickle");
37 InsertIngredient(1,"KukriKnife");
38 InsertIngredient(1,"FangeKnife");
39 InsertIngredient(1,"Hacksaw");
40 InsertIngredient(1,"HandSaw");
41 InsertIngredient(1,"KitchenKnife");
42 InsertIngredient(1,"SteakKnife");
43 InsertIngredient(1,"StoneKnife");
44 InsertIngredient(1,"Cleaver");
45 InsertIngredient(1,"CombatKnife");
46 InsertIngredient(1,"HuntingKnife");
47 InsertIngredient(1,"Machete");
48 InsertIngredient(1,"CrudeMachete");
49 InsertIngredient(1,"OrientalMachete");
50 InsertIngredient(1,"WoodAxe");
51 InsertIngredient(1,"Hatchet");
52 InsertIngredient(1,"FirefighterAxe");
53 InsertIngredient(1,"Sword");
54 InsertIngredient(1,"AK_Bayonet");
55 InsertIngredient(1,"M9A1_Bayonet");
56 InsertIngredient(1,"SKS_Bayonet");
57 InsertIngredient(1,"BoneKnife");
58 InsertIngredient(1,"Screwdriver");
59
60 m_IngredientAddHealth[1] = -12;
61 m_IngredientSetHealth[1] = -1;
62 m_IngredientAddQuantity[1] = 0;
63 m_IngredientDestroy[1] = false;
64 m_IngredientUseSoftSkills[1] = true;
65
66
67
68 AddResult("CarpFilletMeat");
69
70 m_ResultSetFullQuantity[0] = false;
71 m_ResultSetQuantity[0] = -1;
72 m_ResultSetHealth[0] = -1;
73 m_ResultInheritsHealth[0] = 0;
74 m_ResultInheritsColor[0] = -1;
75 m_ResultToInventory[0] = -2;
76 m_ResultUseSoftSkills[0] = false;
77 m_ResultReplacesIngredient[0] = 0;
78
79
80 AddResult("CarpFilletMeat");
81
82 m_ResultSetFullQuantity[1] = false;
83 m_ResultSetQuantity[1] = -1;
84 m_ResultSetHealth[1] = -1;
85 m_ResultInheritsHealth[1] = 0;
86 m_ResultInheritsColor[1] = -1;
87 m_ResultToInventory[1] = -2;
88 m_ResultUseSoftSkills[1] = false;
89 m_ResultReplacesIngredient[1] = 0;
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104 }
string m_Name
Definition BiosLobbyService.c:35