Dayz 1.25
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Класс PrepareFish

Закрытые члены

override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 

Подробное описание

Методы

◆ CanDo() [1/2]

override bool CanDo ( ItemBase ingredients[],
PlayerBase player )
inlineprivate
107 {
108 return true;
109 }

◆ CanDo() [2/2]

override bool CanDo ( ItemBase ingredients[],
PlayerBase player )
inlineprivate
96 {
97 return true;
98 }

◆ Init() [1/2]

override void Init ( )
inlineprivate
4 {
5 m_Name = "#STR_gutandprepare0";
6 m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7 m_AnimationLength = 1.5;//animation length in relative time units
8 m_Specialty = 0.02;// value > 0 for roughness, value < 0 for precision
9
10
11 //conditions
12 m_MinDamageIngredient[0] = -1;//-1 = disable check
13 m_MaxDamageIngredient[0] = 3;//-1 = disable check
14
15 m_MinQuantityIngredient[0] = -1;//-1 = disable check
16 m_MaxQuantityIngredient[0] = -1;//-1 = disable check
17
18 m_MinDamageIngredient[1] = -1;//-1 = disable check
19 m_MaxDamageIngredient[1] = 3;//-1 = disable check
20
21 m_MinQuantityIngredient[1] = -1;//-1 = disable check
22 m_MaxQuantityIngredient[1] = -1;//-1 = disable check
23 //----------------------------------------------------------------------------------------------------------------------
24
25 //INGREDIENTS
26 //ingredient 1
27 InsertIngredient(0,"Carp");//you can insert multiple ingredients this way
28
29 m_IngredientAddHealth[0] = 0;// 0 = do nothing
30 m_IngredientSetHealth[0] = -1; // -1 = do nothing
31 m_IngredientAddQuantity[0] = 0;// 0 = do nothing
32 m_IngredientDestroy[0] = true;//true = destroy, false = do nothing
33 m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
34
35 //ingredient 2
36 InsertIngredient(1,"Sickle");//you can insert multiple ingredients this way
37 InsertIngredient(1,"KukriKnife");
38 InsertIngredient(1,"FangeKnife");
39 InsertIngredient(1,"Hacksaw");
40 InsertIngredient(1,"HandSaw");
41 InsertIngredient(1,"KitchenKnife");
42 InsertIngredient(1,"SteakKnife");
43 InsertIngredient(1,"StoneKnife");
44 InsertIngredient(1,"Cleaver");
45 InsertIngredient(1,"CombatKnife");
46 InsertIngredient(1,"HuntingKnife");
47 InsertIngredient(1,"Machete");
48 InsertIngredient(1,"CrudeMachete");
49 InsertIngredient(1,"OrientalMachete");
50 InsertIngredient(1,"WoodAxe");
51 InsertIngredient(1,"Hatchet");
52 InsertIngredient(1,"FirefighterAxe");
53 InsertIngredient(1,"Sword");
54 InsertIngredient(1,"AK_Bayonet");
55 InsertIngredient(1,"M9A1_Bayonet");
56 InsertIngredient(1,"SKS_Bayonet");
57 InsertIngredient(1,"BoneKnife");
58 InsertIngredient(1,"Screwdriver");
59
60 m_IngredientAddHealth[1] = -12;// 0 = do nothing
61 m_IngredientSetHealth[1] = -1; // -1 = do nothing
62 m_IngredientAddQuantity[1] = 0;// 0 = do nothing
63 m_IngredientDestroy[1] = false;// false = do nothing
64 m_IngredientUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this ingredient
65 //----------------------------------------------------------------------------------------------------------------------
66
67 //result1
68 AddResult("CarpFilletMeat");//add results here
69
70 m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
71 m_ResultSetQuantity[0] = -1;//-1 = do nothing
72 m_ResultSetHealth[0] = -1;//-1 = do nothing
73 m_ResultInheritsHealth[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
74 m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
75 m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
76 m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
77 m_ResultReplacesIngredient[0] = 0;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
78
79 //result2
80 AddResult("CarpFilletMeat");//add results here
81
82 m_ResultSetFullQuantity[1] = false;//true = set full quantity, false = do nothing
83 m_ResultSetQuantity[1] = -1;//-1 = do nothing
84 m_ResultSetHealth[1] = -1;//-1 = do nothing
85 m_ResultInheritsHealth[1] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
86 m_ResultInheritsColor[1] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
87 m_ResultToInventory[1] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
88 m_ResultUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this result
89 m_ResultReplacesIngredient[1] = 0;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
90/*
91 //result3
92 AddResult("SmallGuts");//add results here
93
94 m_ResultSetFullQuantity[2] = true;//true = set full quantity, false = do nothing
95 m_ResultSetQuantity[2] = -1;// -1 = do nothing
96 m_ResultSetHealth[2] = -1;// -1 = do nothing
97 m_ResultInheritsHealth[2] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
98 m_ResultInheritsColor[2] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
99 m_ResultToInventory[2] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
100 m_ResultUseSoftSkills[2] = false;// set 'true' to allow modification of the values by softskills on this result
101 m_ResultReplacesIngredient[2] = 0;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
102*/
103 //----------------------------------------------------------------------------------------------------------------------
104 }
string m_Name
Definition BiosLobbyService.c:35

Перекрестные ссылки m_Name.

◆ Init() [2/2]

override void Init ( )
inlineprivate
4 {
5 m_Name = "#STR_gutandprepare0";
6 m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7 m_AnimationLength = 1.5;//animation length in relative time units
8 m_Specialty = 0.02;// value > 0 for roughness, value < 0 for precision
9
10
11 //conditions
12 m_MinDamageIngredient[0] = -1;//-1 = disable check
13 m_MaxDamageIngredient[0] = 3;//-1 = disable check
14
15 m_MinQuantityIngredient[0] = -1;//-1 = disable check
16 m_MaxQuantityIngredient[0] = -1;//-1 = disable check
17
18 m_MinDamageIngredient[1] = -1;//-1 = disable check
19 m_MaxDamageIngredient[1] = 3;//-1 = disable check
20
21 m_MinQuantityIngredient[1] = -1;//-1 = disable check
22 m_MaxQuantityIngredient[1] = -1;//-1 = disable check
23 //----------------------------------------------------------------------------------------------------------------------
24
25 //INGREDIENTS
26 //ingredient 1
27 InsertIngredient(0,"Mackerel");//you can insert multiple ingredients this way
28
29 m_IngredientAddHealth[0] = 0;// 0 = do nothing
30 m_IngredientSetHealth[0] = -1; // -1 = do nothing
31 m_IngredientAddQuantity[0] = 0;// 0 = do nothing
32 m_IngredientDestroy[0] = true;//true = destroy, false = do nothing
33 m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
34
35 //ingredient 2
36 InsertIngredient(1,"Sickle");//you can insert multiple ingredients this way
37 InsertIngredient(1,"KukriKnife");
38 InsertIngredient(1,"FangeKnife");
39 InsertIngredient(1,"Hacksaw");
40 InsertIngredient(1,"HandSaw");
41 InsertIngredient(1,"KitchenKnife");
42 InsertIngredient(1,"SteakKnife");
43 InsertIngredient(1,"StoneKnife");
44 InsertIngredient(1,"Cleaver");
45 InsertIngredient(1,"CombatKnife");
46 InsertIngredient(1,"HuntingKnife");
47 InsertIngredient(1,"Machete");
48 InsertIngredient(1,"CrudeMachete");
49 InsertIngredient(1,"OrientalMachete");
50 InsertIngredient(1,"WoodAxe");
51 InsertIngredient(1,"Hatchet");
52 InsertIngredient(1,"FirefighterAxe");
53 InsertIngredient(1,"Sword");
54 InsertIngredient(1,"AK_Bayonet");
55 InsertIngredient(1,"M9A1_Bayonet");
56 InsertIngredient(1,"SKS_Bayonet");
57 InsertIngredient(1,"BoneKnife");
58 InsertIngredient(1,"Screwdriver");
59
60 m_IngredientAddHealth[1] = -12;// 0 = do nothing
61 m_IngredientSetHealth[1] = -1; // -1 = do nothing
62 m_IngredientAddQuantity[1] = 0;// 0 = do nothing
63 m_IngredientDestroy[1] = false;// false = do nothing
64 m_IngredientUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this ingredient
65 //----------------------------------------------------------------------------------------------------------------------
66
67 //result1
68 AddResult("MackerelFilletMeat");//add results here
69
70 m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
71 m_ResultSetQuantity[0] = -1;//-1 = do nothing
72 m_ResultSetHealth[0] = -1;//-1 = do nothing
73 m_ResultInheritsHealth[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
74 m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
75 m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
76 m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
77 m_ResultReplacesIngredient[0] = 0;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
78
79
80 //result2
81 AddResult("MackerelFilletMeat");//add results here
82
83 m_ResultSetFullQuantity[1] = false;//true = set full quantity, false = do nothing
84 m_ResultSetQuantity[1] = -1;// -1 = do nothing
85 m_ResultSetHealth[1] = -1;// -1 = do nothing
86 m_ResultInheritsHealth[1] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
87 m_ResultInheritsColor[1] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
88 m_ResultToInventory[1] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
89 m_ResultUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this result
90 m_ResultReplacesIngredient[1] = 0;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
91
92 //----------------------------------------------------------------------------------------------------------------------
93 }

Перекрестные ссылки m_Name.


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