184 {
185 string soundset = "";
186 switch (materialType)
187 {
189 soundset = "DestroyWood_SoundSet";
190 break;
191
193 soundset = "DestroyWood_SoundSet";
194 break;
195
197 soundset = "DestroyWood_SoundSet";
198 break;
199
201 soundset = "DestroyMetal_SoundSet";
202 break;
203
205 soundset = "DestroyMetal_SoundSet";
206 break;
207
209 soundset = "DestroyBrick_SoundSet";
210 break;
211 }
212
213 return soundset;
214 }
ConstructionMaterialType
used to guide action sound selection, mostly. Could be also used for particles and stuff,...