190 {
193
194 SetOpenState( true );
195
198 m_ClosableHeader.SetItemPreview( entity );
199 CheckHeaderDragability();
201
204 else
206
207 if ( immedUpdate )
208 {
210 GetMainWidget().Update();
211 }
212 }
ref CargoContainer m_CargoGrid
void LockCargo(bool value)
proto native GameInventory GetInventory()
proto native bool IsInventoryLockedForLockType(int lockType)