DayZ 1.28
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◆ Update()

override void GameplayEffectWidgets_base::Update ( float timeSlice)
inlineprotected

Generic update, called on frame from the player.

См. определение в файле GameplayEffectWidgets.c строка 634

635 {
636 if (m_SuspendRequests.Count() > 0)
637 {
638 return;
639 }
640
641 UpdateWidgets(-1,timeSlice);
642 }
override void UpdateWidgets(int type=-1, float timeSlice=0, Param p=null, int handle=-1)
Usually called in course of an OnFrame update, can be manually called from elsewhere with parameters.
Определения GameplayEffectWidgets.c:399
ref set< int > m_SuspendRequests
Определения GameplayEffectWidgets.c:17

Перекрестные ссылки m_SuspendRequests и UpdateWidgets().