DayZ 1.30
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◆ Save()

void BunkerBroadcastPersistenceStorage::Save ( )
inlineprivate

См. определение в файле BunkerBroadcastHandler.c строка 73

74 {
75 FileSerializer file = new FileSerializer();
76 if (file.Open(STORAGE_PATH, FileMode.WRITE))
77 {
78 file.Write(m_HandlerData);
80 file.Close();
81 }
82 }
ref BunkerBroadcastSchedulerPersistenceData m_SchedulerData
Определения BunkerBroadcastHandler.c:20
ref BunkerBroadcastHandlerPersistenceData m_HandlerData
Определения BunkerBroadcastHandler.c:21
proto native bool Open(string path, FileMode mode=FileMode.READ)
proto native void Close()
proto bool Write(void value_out)
FileMode
Определения EnSystem.c:383

Перекрестные ссылки FileSerializer::Close(), m_HandlerData, m_SchedulerData, FileSerializer::Open(), STORAGE_PATH и Serializer::Write().