100 {
102
103
104 m_FSM =
new BotFSM(
this);
105
108
109
110 BotEventBase __EntInH__ = new BotEventEntityInHands;
111
112
114
115
116
118 }
FSMTransition< BotStateBase, BotEventBase, BotActionBase, BotGuardBase > BotTransition
void BotSpawnEntityInHands(Bot bot=NULL, BotStateBase parent=NULL, string new_type="")
ref BotFSM m_FSM
hierarchical parent state of this state (or null)
ref BotSpawnEntityInHands m_Spawning
ref BotOpenEntityInHands m_Opening
Bot m_Bot
man that this state belongs to