7 {
8
9 m_FSM =
new BotFSM(
this);
10
11 m_Move =
new BotTestItemMoveBackAndForth_MoveFromSlotToSlot(
m_Bot,
this);
12
13
14 BotEventBase __EntAtt__ = new BotEventEntityAttached;
15
16
18
20 }
FSMTransition< BotStateBase, BotEventBase, BotActionBase, BotGuardBase > BotTransition
ref BotTestItemMoveBackAndForth_MoveFromSlotToSlot m_Move
ref BotFSM m_FSM
hierarchical parent state of this state (or null)
Bot m_Bot
man that this state belongs to