7    {
    8        
    9        m_FSM = 
new BotFSM(
this); 
 
   10 
   11        m_Move = 
new BotTestItemMoveBackAndForth_MoveFromSlotToSlot(
m_Bot, 
this);
 
   12        
   13        
   14        BotEventBase __EntAtt__ = new BotEventEntityAttached;
   15 
   16        
   18 
   20    }
FSMTransition< BotStateBase, BotEventBase, BotActionBase, BotGuardBase > BotTransition
ref BotTestItemMoveBackAndForth_MoveFromSlotToSlot m_Move
ref BotFSM m_FSM
hierarchical parent state of this state (or null)
Bot m_Bot
man that this state belongs to