24 {
25
26 m_FSM =
new BotFSM(
this);
27
30
31
32 BotEventBase __InSight__ = new BotEventHuntedTargetInSight;
33 BotEventBase __Lost__ = new BotEventHuntedTargetLost;
34
35
38
40 }
FSMTransition< BotStateBase, BotEventBase, BotActionBase, BotGuardBase > BotTransition
ref BotFSM m_FSM
hierarchical parent state of this state (or null)
ref BotHunt_Tracking m_Tracking
ref BotHunt_Hunting m_Hunting
Bot m_Bot
man that this state belongs to