3161 {
3162 GameInventory inventory = GetInventory();
3167
3169
3173 if (Class.CastTo(container, ent))
3174 {
3176 }
3177
3179 if (ent)
3180 {
3181 ent.GetInventory().CreateInInventory("LargeGasCanister");
3182 }
3183
3185 if (ent)
3186 {
3187 ent.GetInventory().CreateInInventory("LargeGasCanister");
3188 }
3189 }
class GP5GasMask extends MaskBase ItemBase
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory