2531 {
2532 GameInventory inventory = GetInventory();
2537
2539
2543 if (Class.CastTo(container, ent))
2544 {
2546 }
2547
2549 if (ent)
2550 {
2551 ent.GetInventory().CreateInInventory("LargeGasCanister");
2552 }
2553
2555 if (ent)
2556 {
2557 ent.GetInventory().CreateInInventory("LargeGasCanister");
2558 }
2559 }
class GP5GasMask extends MaskBase ItemBase
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory