DayZ
1.28
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GetDebugActions()
override void Car::GetDebugActions
(
out TSelectableActionInfoArrayEx
outputList
)
inline
protected
См. определение в файле
CarScript.c
строка
579
580
{
581
outputList.Insert(
new
TSelectableActionInfoWithColor
(
SAT_DEBUG_ACTION
,
EActions
.CAR_HORN_START_SHORT,
"Car Horn Start Short"
, FadeColors.LIGHT_GREY));
582
outputList.Insert(
new
TSelectableActionInfoWithColor
(
SAT_DEBUG_ACTION
,
EActions
.CAR_HORN_START_LONG,
"Car Horn Start Long"
, FadeColors.LIGHT_GREY));
583
outputList.Insert(
new
TSelectableActionInfoWithColor
(
SAT_DEBUG_ACTION
,
EActions
.CAR_HORN_STOP,
"Car Horn Stop"
, FadeColors.LIGHT_GREY));
584
outputList.Insert(
new
TSelectableActionInfoWithColor
(
SAT_DEBUG_ACTION
,
EActions
.SEPARATOR,
"___________________________"
, FadeColors.RED));
585
586
outputList.Insert(
new
TSelectableActionInfoWithColor
(
SAT_DEBUG_ACTION
,
EActions
.SEPARATOR,
"Car Fuel"
, FadeColors.RED));
587
outputList.Insert(
new
TSelectableActionInfoWithColor
(
SAT_DEBUG_ACTION
,
EActions
.CAR_FUEL_FULL,
"Full"
, FadeColors.LIGHT_GREY));
588
outputList.Insert(
new
TSelectableActionInfoWithColor
(
SAT_DEBUG_ACTION
,
EActions
.CAR_FUEL_EMPTY,
"Empty"
, FadeColors.LIGHT_GREY));
589
outputList.Insert(
new
TSelectableActionInfoWithColor
(
SAT_DEBUG_ACTION
,
EActions
.CAR_FUEL_INCREASE,
"10% increase"
, FadeColors.LIGHT_GREY));
590
outputList.Insert(
new
TSelectableActionInfoWithColor
(
SAT_DEBUG_ACTION
,
EActions
.CAR_FUEL_DECREASE,
"10% decrease"
, FadeColors.LIGHT_GREY));
591
outputList.Insert(
new
TSelectableActionInfoWithColor
(
SAT_DEBUG_ACTION
,
EActions
.SEPARATOR,
"___________________________"
, FadeColors.RED));
592
593
outputList.Insert(
new
TSelectableActionInfoWithColor
(
SAT_DEBUG_ACTION
,
EActions
.SEPARATOR,
"Car Cooler"
, FadeColors.RED));
594
outputList.Insert(
new
TSelectableActionInfoWithColor
(
SAT_DEBUG_ACTION
,
EActions
.CAR_COOLANT_FULL,
"Full"
, FadeColors.LIGHT_GREY));
595
outputList.Insert(
new
TSelectableActionInfoWithColor
(
SAT_DEBUG_ACTION
,
EActions
.CAR_COOLANT_EMPTY,
"Empty"
, FadeColors.LIGHT_GREY));
596
outputList.Insert(
new
TSelectableActionInfoWithColor
(
SAT_DEBUG_ACTION
,
EActions
.CAR_COOLANT_INCREASE,
"10% increase"
, FadeColors.LIGHT_GREY));
597
outputList.Insert(
new
TSelectableActionInfoWithColor
(
SAT_DEBUG_ACTION
,
EActions
.CAR_COOLANT_DECREASE,
"10% decrease"
, FadeColors.LIGHT_GREY));
598
outputList.Insert(
new
TSelectableActionInfoWithColor
(
SAT_DEBUG_ACTION
,
EActions
.SEPARATOR,
"___________________________"
, FadeColors.RED));
599
600
super.GetDebugActions(outputList);
601
}
TSelectableActionInfoWithColor
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения
3_Game/Entities/EntityAI.c:97
EActions
EActions
Определения
EActions.c:2
SAT_DEBUG_ACTION
const int SAT_DEBUG_ACTION
Определения
3_Game/constants.c:454
Перекрестные ссылки
SAT_DEBUG_ACTION
.
Car
Создано системой
1.13.2