DayZ 1.29
DayZ Explorer by KGB
 
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◆ CleanupEffects()

void Car::CleanupEffects ( )
inlineprotected

См. определение в файле CarScript.c строка 553

554 {
555 for (int i = 0; i < m_WheelSmokeFx.Count(); i++ )
556 {
557 Effect ps = m_WheelSmokeFx.Get(i);
558 if (ps)
559 {
560 SEffectManager.DestroyEffect(ps);
561 }
562 }
563
564 m_WheelSmokeFx.Clear();
565 m_WheelSmokePtcFx.Clear();
566
567 SEffectManager.DestroyEffect(m_coolantFx);
568 SEffectManager.DestroyEffect(m_exhaustFx);
569 SEffectManager.DestroyEffect(m_engineFx);
570
571 if (m_Headlight)
572 m_Headlight.Destroy();
573
574 if (m_RearLight)
575 m_RearLight.Destroy();
576
577 SEffectManager.DestroyEffect(m_CrashSoundLight);
578 SEffectManager.DestroyEffect(m_CrashSoundHeavy);
579 SEffectManager.DestroyEffect(m_WindowSmall);
580 SEffectManager.DestroyEffect(m_WindowLarge);
582 }
void Effect()
ctor
Определения Effect.c:72
ref EffVehicleSmoke m_engineFx
Определения CarScript.c:222
void CleanupSound(EffectSound sound)
Определения CarScript.c:584
ref EffectSound m_CrashSoundHeavy
Определения CarScript.c:259
ref EffectSound m_CarHornSoundEffect
Определения CarScript.c:264
ref EffVehicleSmoke m_coolantFx
Particles.
Определения CarScript.c:221
ref EffectSound m_WindowSmall
Определения CarScript.c:260
CarLightBase m_Headlight
Определения CarScript.c:280
CarRearLightBase m_RearLight
Определения CarScript.c:281
ref EffectSound m_CrashSoundLight
Определения CarScript.c:258
ref EffectSound m_WindowLarge
Определения CarScript.c:261
ref EffVehicleSmoke m_exhaustFx
Определения CarScript.c:223
ref array< int > m_WheelSmokePtcFx
Определения CarScript.c:304
ref array< ref EffWheelSmoke > m_WheelSmokeFx
Определения CarScript.c:303

Перекрестные ссылки CleanupSound(), SEffectManager::DestroyEffect(), Effect(), m_CarHornSoundEffect, m_coolantFx, m_CrashSoundHeavy, m_CrashSoundLight, m_engineFx, m_exhaustFx, m_Headlight, m_RearLight, m_WheelSmokeFx, m_WheelSmokePtcFx, m_WindowLarge и m_WindowSmall.

Используется в EEDelete() и ~CarScript().