4 {
5 super.InitTrapValues();
6
8
9 m_InitWaitTimeMin = 120;
10 m_InitWaitTimeMax = 180;
11 m_UpdateWaitTime = 30;
12 m_SpawnUpdateWaitTime = 30;
13 m_MaxActiveTime = 1200;
14
15 m_MinimalDistanceFromPlayersToCatch = 15;
16
19 m_AnimationPhaseUsed = "triggered";
20 }
string m_AnimationPhaseTriggered
string m_AnimationPhaseSet