4250 {
4251 int id = muzzle_owner.GetMuzzleID();
4252 array<ref WeaponParticlesOnFire> WPOF_array =
m_OnFireEffect.Get(
id);
4253
4254 if (WPOF_array)
4255 {
4256 for (int i = 0; i < WPOF_array.Count(); i++)
4257 {
4258 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
4259
4260 if (WPOF)
4261 {
4262 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
4263 }
4264 }
4265 }
4266 }
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect