4130 {
4131 int id = muzzle_owner.GetMuzzleID();
4132 array<ref WeaponParticlesOnFire> WPOF_array =
m_OnFireEffect.Get(
id);
4133
4134 if (WPOF_array)
4135 {
4136 for (int i = 0; i < WPOF_array.Count(); i++)
4137 {
4138 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
4139
4140 if (WPOF)
4141 {
4142 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
4143 }
4144 }
4145 }
4146 }
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect