4200 {
4201 int id = muzzle_owner.GetMuzzleID();
4202 array<ref WeaponParticlesOnFire> WPOF_array =
m_OnFireEffect.Get(
id);
4203
4204 if (WPOF_array)
4205 {
4206 for (int i = 0; i < WPOF_array.Count(); i++)
4207 {
4208 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
4209
4210 if (WPOF)
4211 {
4212 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
4213 }
4214 }
4215 }
4216 }
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect