4270 {
4271 int id = muzzle_owner.GetMuzzleID();
4273
4274 if (WPOBE_array)
4275 {
4276 for (int i = 0; i < WPOBE_array.Count(); i++)
4277 {
4278 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
4279
4280 if (WPOBE)
4281 {
4282 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
4283 }
4284 }
4285 }
4286 }
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect