4150 {
4151 int id = muzzle_owner.GetMuzzleID();
4153
4154 if (WPOBE_array)
4155 {
4156 for (int i = 0; i < WPOBE_array.Count(); i++)
4157 {
4158 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
4159
4160 if (WPOBE)
4161 {
4162 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
4163 }
4164 }
4165 }
4166 }
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect