2801 {
2802 bool found = false;
2803 string item_name = this.
GetType();
2805 g_Game.ConfigGetTextArray(
"cfgVehicles " + item_name +
" itemInfo", item_tag_array);
2806
2807 int array_size = item_tag_array.Count();
2808 for (int i = 0; i < array_size; i++)
2809 {
2810 if (item_tag_array.Get(i) == tag)
2811 {
2812 found = true;
2813 break;
2814 }
2815 }
2816 return found;
2817 }
eBleedingSourceType GetType()
array< string > TStringArray