3490 {
3491 if ((
GetGame().IsServer() || !
GetGame().IsMultiplayer()) && GetInventory())
3492 {
3493 GameInventory inv = GetInventory();
3494 array<EntityAI> items = new array<EntityAI>;
3496 for (int i = 0; i < items.Count(); i++)
3497 {
3499 if (item)
3500 {
3502 }
3503 }
3504 }
3505 }
proto native void ObjectDelete(Object obj)
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
proto native CGame GetGame()