3615 {
3616 GameInventory inventory = GetInventory();
3617 if ((
g_Game.IsServer() || !
g_Game.IsMultiplayer()) && inventory)
3618 {
3619 array<EntityAI> items = new array<EntityAI>;
3621 for (int i = 0; i < items.Count(); ++i)
3622 {
3624 if (item)
3625 {
3626 g_Game.ObjectDelete(item);
3627 }
3628 }
3629 }
3630 }
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal