3560 {
3561 if ((
GetGame().IsServer() || !
GetGame().IsMultiplayer()) && GetInventory())
3562 {
3563 GameInventory inv = GetInventory();
3564 array<EntityAI> items = new array<EntityAI>;
3566 for (int i = 0; i < items.Count(); i++)
3567 {
3569 if (item)
3570 {
3572 }
3573 }
3574 }
3575 }
proto native void ObjectDelete(Object obj)
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
proto native CGame GetGame()