8 {
9
10
17
18 m_CarDoorOpenSound = "offroad_02_door_open_SoundSet";
19 m_CarDoorCloseSound = "offroad_02_door_close_SoundSet";
20
23
25 new VehicleLightSelectionData(SELECTION_ID_TAIL_LIGHT_L, "brakeReflectorMatOn"),
26 new VehicleLightSelectionData(SELECTION_ID_TAIL_LIGHT_R, "brakeReflectorMatOn"),
27 });
29 new VehicleLightSelectionData(SELECTION_ID_TAIL_LIGHT_L, "brakeReflectorMatOff"),
30 new VehicleLightSelectionData(SELECTION_ID_TAIL_LIGHT_R, "brakeReflectorMatOff"),
31 });
32
33 m_HornComponent.RegisterSound(VehicleHornMode.SHORT,
"Offroad_02_Horn_Short_SoundSet");
34 m_HornComponent.RegisterSound(VehicleHornMode.LONG,
"Offroad_02_Horn_SoundSet");
35
37
39 m_CarHornShortSoundName = "Offroad_02_Horn_Short_SoundSet";
40 m_CarHornLongSoundName = "Offroad_02_Horn_SoundSet";
41 }
proto native void SetEnginePos(vector pos)
Override the position of engine (model space)
string m_EngineStartBattery
ref VehicleHornComponent m_HornComponent
ref VehicleLightsComponent m_LightsComponent
Offroad_02LightProfileFront VehicleLightProfileFront Offroad_02LightProfileRear()
void Offroad_02LightProfileFront()
void VehicleLightData(VehicleLightProfileBase profile)
void RegisterLight(string name, VehicleLightData data)
void RegisterSelection(string name, array< ref VehicleLightSelectionData > data)