DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnDebugSpawn()

override void Offroad_02::OnDebugSpawn ( )
inlineprotected

См. определение в файле Vehicles/InheritedCars/Offroad_02.c строка 425

426 {
428 SpawnAdditionalItems();
429 FillUpCarFluids();
430
431 GameInventory inventory = GetInventory();
432 inventory.CreateInInventory("Offroad_02_Wheel");
433 inventory.CreateInInventory("Offroad_02_Wheel");
434 inventory.CreateInInventory("Offroad_02_Wheel");
435 inventory.CreateInInventory("Offroad_02_Wheel");
436
437 inventory.CreateInInventory("Offroad_02_Door_1_1");
438 inventory.CreateInInventory("Offroad_02_Door_1_2");
439 inventory.CreateInInventory("Offroad_02_Door_2_1");
440 inventory.CreateInInventory("Offroad_02_Door_2_2");
441 inventory.CreateInInventory("Offroad_02_Hood");
442 inventory.CreateInInventory("Offroad_02_Trunk");
443
444 //-----IN CAR CARGO
445 inventory.CreateInInventory("Offroad_02_Wheel");
446 inventory.CreateInInventory("Offroad_02_Wheel");
447 }
void SpawnUniversalParts()
Определения MotorbikeScript.c:1425
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory

Перекрестные ссылки GameInventory::CreateInInventory() и SpawnUniversalParts().