DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnFluidChanged()

override void OnFluidChanged ( CarFluid fluid,
float newValue,
float oldValue )
protected

Gets called everytime when the specified vehicle's fluid changes its current value eg. when vehicle is consuming fuel.

This callback is called on server.

См. определение в файле CarScript.c строка 1687

1688 {
1689 switch ( fluid )
1690 {
1691 case CarFluid.FUEL:
1692 m_FuelAmmount = newValue;
1693 break;
1694
1695 case CarFluid.OIL:
1696 m_OilAmmount = newValue;
1697 break;
1698
1699 case CarFluid.BRAKE:
1700 m_BrakeAmmount = newValue;
1701 break;
1702
1703 case CarFluid.COOLANT:
1704 m_CoolantAmmount = newValue;
1705 break;
1706 }
1707 }
CarFluid
Type of vehicle's fluid. (native, do not change or extend)
Определения Car.c:19
float m_BrakeAmmount
Определения CarScript.c:157
float m_CoolantAmmount
Определения CarScript.c:155
float m_OilAmmount
Определения CarScript.c:156
float m_FuelAmmount
keeps ammount of each fluid
Определения CarScript.c:154

Перекрестные ссылки m_BrakeAmmount, m_CoolantAmmount, m_FuelAmmount и m_OilAmmount.