DayZ 1.30
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◆ OnActivate()

override void IrritatedEyesMdfr::OnActivate ( PlayerBase player)
inlineprotected

См. определение в файле PlayerModifiers/Modifiers/diseases/IrritatedEyes.c строка 29

30 {
31 Param2<int, ref SymptomSyncData> params = new Param2<int, ref SymptomSyncData>(0, null);
32
33 m_IrritatedEyesSymptom = player.GetSymptomManager().QueueUpSecondarySymptomEx(SymptomIDs.SYMPTOM_IRRITATED_EYES);
35 {
36 SymptomSyncData irritatedEyesData = new SymptomSyncData();
37 params.param1 = SymptomIDs.SYMPTOM_IRRITATED_EYES;
38 irritatedEyesData.m_FloatArray.Insert(0.0);
39
40 params.param2 = irritatedEyesData;
41
42 m_IrritatedEyesSymptom.SetParam(params);
43 }
44 }
ref TFloatArray m_FloatArray
Определения StateManager.c:53

Перекрестные ссылки SymptomSyncData::m_FloatArray и m_IrritatedEyesSymptom.