64 {
65 #ifdef DEVELOPER
66 if(!player.GetCanBeDestroyed())
67 return;
68 #endif
69
70 float agentsCount = player.GetSingleAgentCount(
eAgents.EYES_IRRITATION);
71
72 Param2<int, ref SymptomSyncData> params = new Param2<int, ref SymptomSyncData>(0, null);
74 {
75 SymptomSyncData irritatedEyesData = new SymptomSyncData();
76 params.param1 = SymptomIDs.SYMPTOM_IRRITATED_EYES;
77
78
79 float AGENTS_LIMIT = 15.0;
81 {
83
86 params.param2 = irritatedEyesData;
88 }
89 else if (agentsCount < AGENTS_LIMIT)
90 {
92 params.param2 = irritatedEyesData;
94 }
95 }
96 }
ref SymptomBase m_IrritatedEyesSymptom
int m_EyesIrritationAgentsMax
int m_AgentsCountPrevious
ref TFloatArray m_FloatArray