DayZ 1.27
DayZ Explorer by KGB
 
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◆ PlayMusic()

void MissionBase::PlayMusic ( )
inlineprivate

См. определение в файле missionMainMenu.c строка 195

196 {
197 if ( !m_MenuMusic )
198 {
199 SoundParams soundParams = new SoundParams( "Music_Menu_SoundSet" );
200 SoundObjectBuilder soundBuilder = new SoundObjectBuilder( soundParams );
201 SoundObject soundObject = soundBuilder.BuildSoundObject();
202 soundObject.SetKind( WaveKind.WAVEMUSIC );
203 m_MenuMusic = GetGame().GetSoundScene().Play2D(soundObject, soundBuilder);
204 m_MenuMusic.Loop( true );
205 m_MenuMusic.Play();
206 }
207 }
WaveKind
Определения Sound.c:2
proto native AbstractSoundScene GetSoundScene()
AbstractWave m_MenuMusic
Определения missionMainMenu.c:193
proto native CGame GetGame()
proto native AbstractWave Play2D(SoundObject soundObject, SoundObjectBuilder soundBuilder)
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
void SoundObject(SoundParams soundParams)
class SoundObject SoundParams(string name)
proto native void SetKind(WaveKind kind)

Перекрестные ссылки GetGame(), CGame::GetSoundScene(), m_MenuMusic, AbstractSoundScene::Play2D(), SoundObject::SetKind(), SoundObjectBuilder() и SoundParams().