DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnInit() [3/3]

override void MissionBase::OnInit ( )
inlineprotected

См. определение в файле missionServer.c строка 85

86 {
87 super.OnInit();
88 CfgGameplayHandler.LoadData();
89 PlayerSpawnHandler.LoadData();
90 CfgPlayerRestrictedAreaHandler.LoadData();
91 UndergroundAreaLoader.SpawnAllTriggerCarriers();
92 //Either pass consts in Init.c or insert all desired coords (or do both ;))
93 m_FiringPos = new array<vector>();
94
95 CfgBunkerBroadcastHandler.LoadData();
96 m_BunkerBroadcastHandler = BunkerBroadcastHandler.GetInstance();
97 }
ref array< vector > m_FiringPos
Определения missionServer.c:26
BunkerBroadcastHandler m_BunkerBroadcastHandler
Определения missionServer.c:28

Перекрестные ссылки BunkerBroadcastHandler::GetInstance(), CfgBunkerBroadcastHandler::LoadData(), CfgGameplayHandler::LoadData(), CfgPlayerRestrictedAreaHandler::LoadData(), PlayerSpawnHandler::LoadData(), m_BunkerBroadcastHandler, m_FiringPos и UndergroundAreaLoader::SpawnAllTriggerCarriers().