4 {
5 float effectivity =
m_ActionData.m_MainItem.GetBandagingEffectivity();
6 float adjustedTimeSpent = 0;
7
8 if (effectivity > 0)
9 adjustedTimeSpent = UATimeSpent.BANDAGE / effectivity;
10
11 m_ActionData.m_ActionComponent =
new CAContinuousRepeat(adjustedTimeSpent);
12 }