DayZ 1.27
DayZ Explorer by KGB
 
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◆ TestWiggleStress()

TFResult PMTPlayback::TestWiggleStress ( )
inlineprivate

См. определение в файле PMTPlayback.c строка 92

93 {
94 DayZPlayer player = GetGame().GetPlayer();
95
96 ParticleSource p = ParticleSource.CreateParticle(ParticleList.ROADFLARE_BURNING_MAIN, player.GetPosition() + player.GetDirection() * 4, true);
97 p.SetWiggle(90, 0.1);
98
99 return BTFR(p.IsParticlePlaying());
100 }
TFResult BTFR(bool result)
Определения TestFramework.c:278
proto native DayZPlayer GetPlayer()
override bool IsParticlePlaying()
Ask if the particle is still playing.
Определения ParticleSource.c:417
override void SetWiggle(float random_angle, float random_interval)
Makes the particle change direction by random_angle every random_interval seconds.
Определения ParticleSource.c:929
proto native CGame GetGame()

Перекрестные ссылки BTFR(), ParticleSource::CreateParticle(), GetGame(), CGame::GetPlayer(), ParticleSource::IsParticlePlaying(), ParticleList::ROADFLARE_BURNING_MAIN, ParticleSource::SetWiggle() и TFResult().