DayZ 1.29
DayZ Explorer by KGB
 
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◆ TestWiggleStress()

TFResult PMTPlayback::TestWiggleStress ( )
inlineprivate

См. определение в файле PMTPlayback.c строка 92

93 {
94 DayZPlayer player = g_Game.GetPlayer();
95
96 ParticleSource p = ParticleSource.CreateParticle(ParticleList.ROADFLARE_BURNING_MAIN, player.GetPosition() + player.GetDirection() * 4, true);
97 p.SetWiggle(90, 0.1);
98
99 return BTFR(p.IsParticlePlaying());
100 }
DayZGame g_Game
Определения DayZGame.c:3942
TFResult BTFR(bool result)
Определения TestFramework.c:278
override bool IsParticlePlaying()
Ask if the particle is still playing.
Определения ParticleSource.c:417
override void SetWiggle(float random_angle, float random_interval)
Makes the particle change direction by random_angle every random_interval seconds.
Определения ParticleSource.c:929

Перекрестные ссылки BTFR(), ParticleSource::CreateParticle(), g_Game, ParticleSource::IsParticlePlaying(), ParticleList::ROADFLARE_BURNING_MAIN, ParticleSource::SetWiggle() и TFResult().