DayZ 1.27
DayZ Explorer by KGB
 
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◆ TestOnePlaying()

TFResult PMTPlayback::TestOnePlaying ( )
inlineprivate

См. определение в файле PMTPlayback.c строка 42

43 {
46
47 DayZPlayer player = GetGame().GetPlayer();
48
49 ParticleSource p = pm.CreateParticleById(ParticleList.EXPLOSION_LANDMINE, new ParticleProperties(player.GetPosition() + player.GetDirection() * 3, true));
50 p.GetEvents().Event_OnParticleEnd.Insert(PassOnePlaying);
51
52 AddFrameTest("CheckOnePlaying");
53
54 return BTFR(p.IsParticlePlaying());
55 }
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
void AddFrameTest(string test)
Определения TestFramework.c:254
TFResult BTFR(bool result)
Определения TestFramework.c:278
proto native DayZPlayer GetPlayer()
int InsertManager(ParticleManager pm)
Определения PMTF.c:9
ParticleManager CreatePMFixedBlocking(int size)
Определения PMTF.c:42
void PassOnePlaying(ParticleSource p)
Определения PMTPlayback.c:280
int m_OnePlayingManagerID
Определения PMTPlayback.c:6
override bool IsParticlePlaying()
Ask if the particle is still playing.
Определения ParticleSource.c:417
proto native CGame GetGame()

Перекрестные ссылки AddFrameTest(), BTFR(), PMTF::CreatePMFixedBlocking(), ParticleList::EXPLOSION_LANDMINE, GetGame(), CGame::GetPlayer(), PMTF::InsertManager(), ParticleSource::IsParticlePlaying(), m_OnePlayingManagerID, ParticleManager(), PassOnePlaying() и TFResult().