DayZ 1.27
DayZ Explorer by KGB
 
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◆ TestOnePlayingStandAloneAutoDestroy()

TFResult PMTPlayback::TestOnePlayingStandAloneAutoDestroy ( )
inlineprivate

См. определение в файле PMTPlayback.c строка 59

60 {
61 DayZPlayer player = GetGame().GetPlayer();
62
63 ParticleSource p = ParticleSource.CreateParticle(ParticleList.EXPLOSION_LANDMINE, player.GetPosition() + player.GetDirection() * 3 + player.GetDirectionAside() * 3, true);
64 p.GetEvents().Event_OnParticleEnd.Insert(OnePlayingSAADEnded);
65
67
68 AddFrameTest("CheckOnePlayingSAAD");
69
70 return BTFR(p.IsParticlePlaying());
71 }
void AddFrameTest(string test)
Определения TestFramework.c:254
TFResult BTFR(bool result)
Определения TestFramework.c:278
proto native DayZPlayer GetPlayer()
void OnePlayingSAADEnded(ParticleSource p)
Определения PMTPlayback.c:288
ref array< ParticleSource > m_ParticleSources
Определения PMTPlayback.c:3
int m_OnePlayingSAADPSID
Определения PMTPlayback.c:10
override bool IsParticlePlaying()
Ask if the particle is still playing.
Определения ParticleSource.c:417
proto native CGame GetGame()

Перекрестные ссылки AddFrameTest(), BTFR(), ParticleSource::CreateParticle(), ParticleList::EXPLOSION_LANDMINE, GetGame(), CGame::GetPlayer(), ParticleSource::IsParticlePlaying(), m_OnePlayingSAADPSID, m_ParticleSources, OnePlayingSAADEnded() и TFResult().