DayZ 1.27
DayZ Explorer by KGB
 
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◆ OpenServer()

void Land_Underground_EntranceBase::OpenServer ( bool force = false)
inlineprivate

См. определение в файле Land_Underground_Entrance.c строка 221

222 {
224 if (m_DoorState == EUndegroundEntranceState.CLOSED || force)
225 {
227 }
228 }
EUndegroundEntranceState
Определения Land_Underground_Entrance.c:2
proto native bool RegisterNetworkStaticObject(Object object)
Static objects cannot be replicated by default (there are too many objects on the map)....
EUndegroundEntranceState m_DoorState
Определения Land_Underground_Entrance.c:53
void SetDoorStateServer(EUndegroundEntranceState newState)
Определения Land_Underground_Entrance.c:186
proto native CGame GetGame()

Перекрестные ссылки GetGame(), m_DoorState, CGame::RegisterNetworkStaticObject() и SetDoorStateServer().

Используется в Manipulate().