196 {
198 {
200 }
201 else
202 {
205 }
206
209
211 {
214 }
216 {
217 p.OnDoorStateChangedClient(newState, prevState);
218 }
219 }
void Land_Underground_Panel()
void GetConnectedPanels(array< Land_Underground_Panel > panels)
ref array< Land_Underground_Panel > m_ConnectedPanels
void HandleAudioPlayback(EUndegroundEntranceState newState, EUndegroundEntranceState prevState)
void CleanUpOnClosedClient()
void HandleVisualPlayback(EUndegroundEntranceState newState, EUndegroundEntranceState prevState)
EntityEvent
Entity events for event-mask, or throwing event from code.