219 {
221 {
223 }
224 else
225 {
228 }
229
232
234 {
237 }
239 {
240 p.OnDoorStateChangedClient(newState, prevState);
241 }
242 }
void Land_Underground_Panel()
void GetConnectedPanels(array< Land_Underground_Panel > panels)
ref array< Land_Underground_Panel > m_ConnectedPanels
void HandleAudioPlayback(EUndegroundEntranceState newState, EUndegroundEntranceState prevState)
void CleanUpOnClosedClient()
void HandleVisualPlayback(EUndegroundEntranceState newState, EUndegroundEntranceState prevState)
EntityEvent
Entity events for event-mask, or throwing event from code.