211 {
213 {
215 }
216 else
217 {
220 }
221
224
226 {
229 }
231 {
232 p.OnDoorStateChangedClient(newState, prevState);
233 }
234 }
void Land_Underground_Panel()
void GetConnectedPanels(array< Land_Underground_Panel > panels)
ref array< Land_Underground_Panel > m_ConnectedPanels
void HandleAudioPlayback(EUndegroundEntranceState newState, EUndegroundEntranceState prevState)
void CleanUpOnClosedClient()
void HandleVisualPlayback(EUndegroundEntranceState newState, EUndegroundEntranceState prevState)
EntityEvent
Entity events for event-mask, or throwing event from code.