167 {
169 {
170 InventoryLocation loc = new InventoryLocation;
173 {
176 UpdateSelectionIcons();
177 }
178 }
179 }
void Inventory(LayoutHolder parent)
proto native GameInventory GetInventory()
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool IsValid()
verify current set inventory location
proto native int GetSlot()
returns slot id if current type is Attachment