Dayz 1.25
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Класс AreaDamageEvents

Events used across AreaDamage API, calling of these needs to be handled by parent. Подробнее...

Защищенные члены

bool OnEvaluateDamage (TriggerInsider insider, float damageCoef)
 
void PreDamageActions ()
 
void PostDamageActions ()
 Called after an object was damaged (only when it actually damaged an object)
 

Закрытые члены

void OnTriggerCreated ()
 
void OnTriggerDestroyed ()
 Called when a trigger is destroyed.
 
void OnEnterBeginEvent (TriggerInsider insider)
 
void OnEnterServerEvent (TriggerInsider insider)
 
void OnEnterClientEvent (TriggerInsider insider)
 
void OnEnterEndEvent (TriggerInsider insider)
 
void OnStayStartBeginEvent (int nrOfInsiders)
 
void OnStayStartServerEvent (int nrOfInsiders)
 
void OnStayStartClientEvent (int nrOfInsiders)
 
void OnStayStartEndEvent (int nrOfInsiders)
 
void OnStayBeginEvent (TriggerInsider insider, float deltaTime)
 
void OnStayServerEvent (TriggerInsider insider, float deltaTime)
 
void OnStayClientEvent (TriggerInsider insider, float deltaTime)
 
void OnStayEndEvent (TriggerInsider insider, float deltaTime)
 
void OnStayFinishBeginEvent ()
 
void OnStayFinishServerEvent ()
 
void OnStayFinishClientEvent ()
 
void OnStayFinishEndEvent ()
 
void OnLeaveBeginEvent (TriggerInsider insider)
 
void OnLeaveServerEvent (TriggerInsider insider)
 
void OnLeaveClientEvent (TriggerInsider insider)
 
void OnLeaveEndEvent (TriggerInsider insider)
 

Подробное описание

Events used across AreaDamage API, calling of these needs to be handled by parent.

Методы

◆ OnEnterBeginEvent()

void OnEnterBeginEvent ( TriggerInsider insider)
inlineprivate

Called when an object enters the trigger

13{}

◆ OnEnterClientEvent()

void OnEnterClientEvent ( TriggerInsider insider)
inlineprivate
15{}

◆ OnEnterEndEvent()

void OnEnterEndEvent ( TriggerInsider insider)
inlineprivate
16{}

◆ OnEnterServerEvent()

void OnEnterServerEvent ( TriggerInsider insider)
inlineprivate
14{}

◆ OnEvaluateDamage()

bool OnEvaluateDamage ( TriggerInsider insider,
float damageCoef )
inlineprotected

Called when an object gets evaluated for taking damage

53{ return false; }

◆ OnLeaveBeginEvent()

void OnLeaveBeginEvent ( TriggerInsider insider)
inlineprivate

Called when an object leaves the trigger

45{}

◆ OnLeaveClientEvent()

void OnLeaveClientEvent ( TriggerInsider insider)
inlineprivate
47{}

◆ OnLeaveEndEvent()

void OnLeaveEndEvent ( TriggerInsider insider)
inlineprivate
48{}

◆ OnLeaveServerEvent()

void OnLeaveServerEvent ( TriggerInsider insider)
inlineprivate
46{}

◆ OnStayBeginEvent()

void OnStayBeginEvent ( TriggerInsider insider,
float deltaTime )
inlineprivate

Called in the update loop

29{}

◆ OnStayClientEvent()

void OnStayClientEvent ( TriggerInsider insider,
float deltaTime )
inlineprivate
31{}

◆ OnStayEndEvent()

void OnStayEndEvent ( TriggerInsider insider,
float deltaTime )
inlineprivate
32{}

◆ OnStayFinishBeginEvent()

void OnStayFinishBeginEvent ( )
inlineprivate

Called at the end of an update loop

37{}

◆ OnStayFinishClientEvent()

void OnStayFinishClientEvent ( )
inlineprivate
39{}

◆ OnStayFinishEndEvent()

void OnStayFinishEndEvent ( )
inlineprivate
40{}

◆ OnStayFinishServerEvent()

void OnStayFinishServerEvent ( )
inlineprivate
38{}

◆ OnStayServerEvent()

void OnStayServerEvent ( TriggerInsider insider,
float deltaTime )
inlineprivate
30{}

◆ OnStayStartBeginEvent()

void OnStayStartBeginEvent ( int nrOfInsiders)
inlineprivate

Called at the beginning of an update loop

21{}

◆ OnStayStartClientEvent()

void OnStayStartClientEvent ( int nrOfInsiders)
inlineprivate
23{}

◆ OnStayStartEndEvent()

void OnStayStartEndEvent ( int nrOfInsiders)
inlineprivate
24{}

◆ OnStayStartServerEvent()

void OnStayStartServerEvent ( int nrOfInsiders)
inlineprivate
22{}

◆ OnTriggerCreated()

void OnTriggerCreated ( )
inlineprivate

Called when a trigger is created

6{}

◆ OnTriggerDestroyed()

void OnTriggerDestroyed ( )
inlineprivate

Called when a trigger is destroyed.

8{}

◆ PostDamageActions()

void PostDamageActions ( )
inlineprotected

Called after an object was damaged (only when it actually damaged an object)

60{}

◆ PreDamageActions()

void PreDamageActions ( )
inlineprotected

Called before an object is damaged (only when it actually damaged an object)

58{}

Объявления и описания членов класса находятся в файле: