DayZ 1.28
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ ShockHandler()

void ShockHandler::ShockHandler ( PlayerBase player)
inlineprotected

См. определение в файле ShockHandler.c строка 31

32 {
33 m_Player = player;
34 m_Player.m_CurrentShock = m_Player.GetMaxHealth("", "Shock");
35 m_ShockValueMax = m_Player.GetMaxHealth("", "Shock");
36 m_PrevVignette = m_Player.m_CurrentShock / m_ShockValueMax; //Equivalent to divided by 100
37 m_Requester = PPERequester_TunnelVisionEffects.Cast(PPERequesterBank.GetRequester(PPERequester_TunnelVisionEffects));
38 m_Param = new Param1<float>(0);
39
40 //loegacy stuff
42 }
float m_ShockValueMax
Определения ShockHandler.c:16
ref Param1< float > m_Param
Определения ShockHandler.c:27
PPERequester_TunnelVisionEffects m_Requester
Определения ShockHandler.c:26
PlayerBase m_Player
Определения ShockHandler.c:29
float m_PrevVignette
Определения ShockHandler.c:20
float m_ShockValueThreshold
Deprecated.
Определения ShockHandler.c:189

Перекрестные ссылки m_Param, m_Player, m_PrevVignette, m_Requester, m_ShockValueMax и m_ShockValueThreshold.