417 {
418 super.OnInventoryExit(player);
419
421 {
424
425 if (player)
426 {
427 vector ori_rotate = player.GetOrientation();
428 ori_rotate = ori_rotate +
Vector(180, 32, 0);
429 SetOrientation(ori_rotate);
430 }
431 }
432 }
static const string STANDS_FOLDED
static const string STANDS_UNFOLDED
proto native vector Vector(float x, float y, float z)
Vector constructor from components.