395 {
396 super.OnInventoryExit(player);
397
399 {
402
403 if (player)
404 {
405 vector ori_rotate = player.GetOrientation();
406 ori_rotate = ori_rotate +
Vector(180, 32, 0);
407 SetOrientation(ori_rotate);
408 }
409 }
410 }
static const string STANDS_FOLDED
static const string STANDS_UNFOLDED
proto native vector Vector(float x, float y, float z)
Vector constructor from components.