191 {
193 {
196
197 m_Light = RoadflareLight.Cast( ScriptedLightBase.CreateLight( RoadflareLight,
Vector(0,0,0) ) );
199 }
200
202 {
203
204
205
206
207
208
209
210
211
212
213 }
214
217 }
void SetModelState(int enum_state)
EffectSound m_BurningSound
const string IGNITE_SOUND
void SetBurningState(int state_number)
const string BURNING_SOUND
EffectSound m_IgniteSound
proto native CGame GetGame()
proto native vector Vector(float x, float y, float z)
Vector constructor from components.