DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnWorkStart()

override void Roadflare::OnWorkStart ( )
inlineprivate

См. определение в файле Roadflare.c строка 190

191 {
192 if ( !g_Game.IsServer() || !g_Game.IsMultiplayer() )
193 {
194 PlaySoundSetLoop( m_BurningSound, BURNING_SOUND, 0.5, 0 );
195 PlaySoundSet( m_IgniteSound, IGNITE_SOUND, 0, 0 );
196
197 m_Light = RoadflareLight.Cast( ScriptedLightBase.CreateLight( RoadflareLight, Vector(0,0,0) ) );
198 m_Light.AttachOnMemoryPoint( this, m_Light.m_MemoryPoint );
199 }
200
202 SetModelState( RoadflareModelStates.UNCAPPED_IGNITED );
203 }
DayZGame g_Game
Определения DayZGame.c:4074
RoadflareModelStates
Определения Roadflare.c:17
RoadflareBurningState
Определения Roadflare.c:8
void SetModelState(int enum_state)
Определения Roadflare.c:88
EffectSound m_BurningSound
Определения Roadflare.c:47
const string IGNITE_SOUND
Определения Roadflare.c:50
void SetBurningState(int state_number)
Определения Roadflare.c:206
RoadflareLight m_Light
Определения Roadflare.c:33
const string BURNING_SOUND
Определения Roadflare.c:49
EffectSound m_IgniteSound
Определения Roadflare.c:48
proto native vector Vector(float x, float y, float z)
Vector constructor from components.

Перекрестные ссылки BURNING_SOUND, g_Game, IGNITE_SOUND, m_BurningSound, m_IgniteSound, m_Light, SetBurningState(), SetModelState() и Vector().