293 {
295
296 PluginSceneManager editor = PluginSceneManager.Cast(
GetPlugin(PluginSceneManager) );
297
299 string loaded_scene_name = editor.SceneGetName();
300
301 for ( int i = 0; i < scene_list.Count(); ++i )
302 {
303 string scene_name = scene_list.Get(i);
304
306
307 if ( scene_name == loaded_scene_name )
308 {
310 }
311 }
312 }
PluginBase GetPlugin(typename plugin_type)
array< string > TStringArray