1054 {
1055 super.OnBeforeBuildServer(parent,builder);
1056
1057
1058 Rebuilding reb;
1059 if (Class.CastTo(reb, parent.GetConstructionBasic()))
1060 {
1061 m_TempReversed = reb.ConstructionDirectionCheck(PlayerBase.Cast(builder),
this, EConstructionDirCheckType.REFERENCE_DIRECTION);
1062 }
1063 }