◆ ~M18SmokeGrenade_ColorBase()
◆ ~RDG2SmokeGrenade_ColorBase()
◆ M18SmokeGrenade_ColorBase()
8 {
10 SetFuseDelay(2);
14 }
void SetAmmoType(string pAmmoType)
Definition ExplosivesBase.c:283
void SetSoundSmokeEnd(string sound)
Definition SmokeGrenadeBase.c:69
void SetSoundSmokeStart(string sound)
Definition SmokeGrenadeBase.c:59
void SetSoundSmokeLoop(string sound)
Definition SmokeGrenadeBase.c:64
const string SOUND_SMOKE_START
Definition M18SmokeGrenade_ColorBase.c:3
const string SOUND_SMOKE_END
Definition M18SmokeGrenade_ColorBase.c:5
const string SOUND_SMOKE_LOOP
Definition M18SmokeGrenade_ColorBase.c:4
Перекрестные ссылки SetAmmoType(), SetSoundSmokeEnd(), SetSoundSmokeLoop(), SetSoundSmokeStart(), SOUND_SMOKE_END, SOUND_SMOKE_LOOP и SOUND_SMOKE_START.
◆ RDG2SmokeGrenade_ColorBase()
◆ SOUND_SMOKE_END
const string SOUND_SMOKE_END = "SmokegGrenades_M18_end_loop_SoundSet" |
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◆ SOUND_SMOKE_LOOP
const string SOUND_SMOKE_LOOP = "SmokegGrenades_M18_active_loop_SoundSet" |
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◆ SOUND_SMOKE_START
const string SOUND_SMOKE_START = "SmokegGrenades_M18_start_loop_SoundSet" |
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Объявления и описания членов классов находятся в файлах: