386 {
387 if(m_ActiveIndex == 0)
388 {
390 EntityAI item_in_hands = player.GetHumanInventory().GetEntityInHands();
391 if( item_in_hands )
392 {
394 return true;
395 }
396 }
397 else if( GetFocusedContainer() )
398 {
399 return GetFocusedContainer().InspectItem();
400 }
401 return false;
402 }
override bool InspectItem()
proto native CGame GetGame()