DayZ 1.27
DayZ Explorer by KGB
 
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◆ Update()

proto native external int IEntity::Update ( )
protected
Updates entity state/position. Should be called when you want to manually commit position changes etc
before trace methods etc. Entity is updated automatically at the end and the beginning of simulation step,
when it has EntityFlags.TFL_ACTIVE flag set.
\returns mask with flags

EntityFlags.UPDATE - hierarchy has been updated EntityFlags.UPDATE_MDL - model hierarchy has been updated