DayZ
1.27
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◆
IsNetworkInputBufferFull()
proto native
bool
CGame::IsNetworkInputBufferFull
(
)
private
Returns the state of the buffer for network inputs (
UAInterface
)
Заметки
See: NetworkInputBufferEventTypeID
Client side only, returns false on the server always
Возвращает
true, if the buffer is filled and client simulation must stop
CGame
Создано системой
1.13.2