1990 {
1991 if (duration >= 0)
1993 else
1995
1996 #ifdef PLATFORM_PS4
1997
1998 if (duration < 0 &&
GetGameState() == DayZGameState.IN_GAME)
1999 {
2000 OnlineServices.SetMultiplayState(true);
2001 }
2002 else
2003 {
2004 OnlineServices.SetMultiplayState(false);
2005 }
2006 #endif
2007 }
void SetConnectivityStatState(EConnectivityStatType type, EConnectivityStatLevel level)
DayZGameState GetGameState()