2029 {
2030 if (duration >= 0)
2032 else
2034
2035 #ifdef PLATFORM_PS4
2036
2037 if (duration < 0 &&
GetGameState() == DayZGameState.IN_GAME)
2038 {
2039 OnlineServices.SetMultiplayState(true);
2040 }
2041 else
2042 {
2043 OnlineServices.SetMultiplayState(false);
2044 }
2045 #endif
2046 }
void SetConnectivityStatState(EConnectivityStatType type, EConnectivityStatLevel level)
DayZGameState GetGameState()