1978 {
1979 if (duration >= 0)
1981 else
1983
1984 #ifdef PLATFORM_PS4
1985
1986 if (duration < 0 &&
GetGameState() == DayZGameState.IN_GAME)
1987 {
1988 OnlineServices.SetMultiplayState(true);
1989 }
1990 else
1991 {
1992 OnlineServices.SetMultiplayState(false);
1993 }
1994 #endif
1995 }
void SetConnectivityStatState(EConnectivityStatType type, EConnectivityStatLevel level)
DayZGameState GetGameState()