16 {
17 if (!target)
18 return false;
19
20 Object targetObject = target.GetObject();
21 if (!targetObject)
22 targetObject = target.GetParent();
23
24 if (!player || !targetObject)
25 return false;
26
27 vector playerHeadPos;
28 MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
29
30 float distanceRoot = vector.DistanceSq(target.GetCursorHitPos(), player.GetPosition());
31 float distanceHead = vector.DistanceSq(target.GetCursorHitPos(), playerHeadPos);
32
34 }
float m_MaximalActionDistanceSq