16 {
17 if (!target)
18 return false;
19
20 Object targetObject = target.GetObject();
21 if (!targetObject)
22 targetObject = target.GetParent();
23
24 if (!player || !targetObject)
25 return false;
26
27 vector playerPosition = player.GetPosition();
28 vector playerHeadPos = MiscGameplayFunctions.GetPlayerHeadPosition(player);
29
30 vector cursorHitPosition = target.GetCursorHitPos();
31
32 float distanceRoot = vector.DistanceSq(cursorHitPosition, playerPosition);
33 float distanceHead = vector.DistanceSq(cursorHitPosition, playerHeadPos);
34
36 }
float m_MaximalActionDistanceSq