DayZ 1.30
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ Can()

override bool CCTCursorNoRuinCheck::Can ( PlayerBase player,
ActionTarget target )
inlineprotected

См. определение в файле CCTCursorNoRuinCheck.c строка 15

16 {
17 if (!target)
18 return false;
19
20 Object targetObject = target.GetObject();
21 if (!targetObject)
22 targetObject = target.GetParent();
23
24 if (!player || !targetObject)
25 return false;
26
27 vector playerPosition = player.GetPosition();
28 vector playerHeadPos = MiscGameplayFunctions.GetPlayerHeadPosition(player);
29
30 vector cursorHitPosition = target.GetCursorHitPos();
31
32 float distanceRoot = vector.DistanceSq(cursorHitPosition, playerPosition);
33 float distanceHead = vector.DistanceSq(cursorHitPosition, playerHeadPos);
34
35 return (distanceRoot <= m_MaximalActionDistanceSq || distanceHead <= m_MaximalActionDistanceSq);
36 }
float m_MaximalActionDistanceSq
Определения CCTCursorNoRuinCheck.c:3
class LOD Object

Перекрестные ссылки ActionTarget(), vector::DistanceSq() и m_MaximalActionDistanceSq.