DayZ 1.28
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◆ PushBulletFromChamberToInternalMagazine()

bool WeaponStateBase::PushBulletFromChamberToInternalMagazine ( int muzzleIndex)
inlineprivate

См. определение в файле WeaponChambering.c строка 225

226 {
227 float ammoDamage;
228 string ammoTypeName;
229
230 if (m_weapon.IsChamberFull(muzzleIndex))
231 {
232 if(m_weapon.PopCartridgeFromChamber(muzzleIndex, ammoDamage, ammoTypeName))
233 {
234 if (m_weapon.PushCartridgeToInternalMagazine(muzzleIndex, ammoDamage, ammoTypeName))
235 {
236 if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponChambering PushBulletFromChamberToInnerMagazine, ok - " + ammoTypeName + " - chamber -> internal magazine"); }
237 return true;
238 }
239 else
240 {
241 if (m_weapon.PushCartridgeToChamber(muzzleIndex, ammoDamage, ammoTypeName))
242 {
243 if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + "WeaponChambering PushBulletFromChamberToInnerMagazine, error - " + ammoTypeName + " - chamber"); }
244 }
245 else
246 {
247 if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + "WeaponChambering PushBulletFromChamberToInnerMagazine, error - " + ammoTypeName + " - lost"); }
248 }
249 }
250 }
251 if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + "WeaponChambering PushBulletFromChamberToInnerMagazine, error - cannot pop bullet from chamber"); }
252 }
253 else
254 {
255 if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + "WeaponChambering PushBulletFromChamberToInnerMagazine, ok - not bullet in chamber"); }
256 return true;
257 }
258 return false;
259 }
void wpnDebugPrint(string s)
Weapon_Base m_weapon
Определения WeaponStateBase.c:12
class LOD Object

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnDebugPrint().