DayZ 1.28
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◆ AcquireCartridgeFromMagazine()

bool WeaponStateBase::AcquireCartridgeFromMagazine ( )
inlineprivate

См. определение в файле WeaponChambering.c строка 125

126 {
127 m_magazineType = m_srcMagazine.GetType();
128 if (m_srcMagazine.ServerAcquireCartridge(m_damage, m_type))
129 {
130 if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponChambering AcquireCartridgeFromMagazine, ok - bullet acquire " + m_type); }
131 return true;
132 }
133 else
134 {
135 if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponChambering AcquireCartridgeFromMagazine, error -Cannot acquire bullet from magazine!"); }
136 m_magazineType = string.Empty;
137 m_type = string.Empty;
138 }
139 return false;
140 }
void wpnDebugPrint(string s)
float m_damage
Определения WeaponChambering.c:23
Magazine m_srcMagazine
destination of the ejected cartridge
Определения RifleChambering.c:5
Weapon_Base m_weapon
Определения WeaponStateBase.c:12
string m_magazineType
Определения WeaponChambering.c:25
string m_type
Определения WeaponChambering.c:24
class LOD Object

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_damage, m_magazineType, m_srcMagazine, m_type, m_weapon и wpnDebugPrint().