DayZ 1.29
DayZ Explorer by KGB
 
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◆ HandAnimatedMovingToAtt()

void HandStateBase::HandAnimatedMovingToAtt ( Man player = null,
HandStateBase parent = null )
inlineprivate

См. определение в файле HandAnimatedMovingToAtt.c строка 99

100 {
101 // setup nested state machine
102 m_Hide = new HandStartHidingAnimated(player, this, WeaponActions.HIDE, -1);
103 m_Show = new HandAnimatedMoveToDst_W4T(player, this, WeaponActions.SHOW, -1);
104
105 // events:
106 HandEventBase _fin_ = new HandEventHumanCommandActionFinished;
107 HandEventBase _AEh_ = new HandAnimEventChanged;
108
109 m_FSM = new HandFSM(this); // @NOTE: set owner of the submachine fsm
110
111 m_FSM.AddTransition(new HandTransition( m_Hide, _AEh_, m_Show ));
112 m_FSM.AddTransition(new HandTransition( m_Show, _fin_, null ));
113
114 m_FSM.SetInitialState(m_Hide);
115 }
void HandEventBase(Man p=null, InventoryLocation src=null)
Определения Hand_Events.c:52
FSMTransition< HandStateBase, HandEventBase, HandActionBase, HandGuardBase > HandTransition
Определения HandFSM.c:28
ref HandFSM m_FSM
hierarchical parent state of this state (or null)
Определения HandStateBase.c:10
ref HandAnimatedMoveToDst_W4T_Basic m_Hide
Определения HandAnimatedForceSwapping.c:156
ref HandAnimatedMoveToDst_W4T m_Show
Определения HandAnimatedForceSwapping.c:155
WeaponActions
actions
Определения human.c:816

Перекрестные ссылки HandStateBase(), m_FSM, m_Hide и m_Show.