91 {
92
95
96
97 HandEventBase _fin_ =
new HandEventHumanCommandActionFinished;
99
100 m_FSM =
new HandFSM(
this);
101
104
106 }
void HandEventBase(Man p=null, InventoryLocation src=null)
FSMTransition< HandStateBase, HandEventBase, HandActionBase, HandGuardBase > HandTransition
ref HandFSM m_FSM
hierarchical parent state of this state (or null)
ref HandAnimatedMoveToDst_W4T_Basic m_Hide
ref HandAnimatedMoveToDst_W4T m_Show