133 {
134
137 m_Hide =
new HandAnimatedMoveToDst_W4T_Basic(player,
this);
138
139
140 HandEventBase _fin_ =
new HandEventHumanCommandActionFinished;
143
144 m_FSM =
new HandFSM(
this);
145
152
154 }
void HandEventBase(Man p=null, InventoryLocation src=null)
FSMTransition< HandStateBase, HandEventBase, HandActionBase, HandGuardBase > HandTransition
ref HandFSM m_FSM
hierarchical parent state of this state (or null)
ref HandAnimatedMoveToDst_W4T_Basic m_Hide
ref HandAnimatedMoveToDst_W4T m_Show
ref HandStartHidingAnimated m_Start