DayZ 1.27
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◆ HandAnimatedForceSwapping()

void HandStateBase::HandAnimatedForceSwapping ( Man player = null,
HandStateBase parent = null )
inlineprivate

См. определение в файле HandAnimatedForceSwapping.c строка 132

133 {
134 // setup nested state machine
135 m_Start = new HandStartHidingAnimated(player, this, WeaponActions.HIDE, -1);
136 m_Show = new HandAnimatedMoveToDst_W4T(player, this, WeaponActions.SHOW, -1);
137 m_Hide = new HandAnimatedMoveToDst_W4T_Basic(player, this);
138
139 // events:
140 HandEventBase _fin_ = new HandEventHumanCommandActionFinished;
141 HandEventBase _AEh_ = new HandAnimEventChanged;
142 HandEventBase __Xd_ = new HandEventDestroyed;
143
144 m_FSM = new HandFSM(this); // @NOTE: set owner of the submachine fsm
145
146 m_FSM.AddTransition(new HandTransition( m_Start, _AEh_, m_Hide ));
147 m_FSM.AddTransition(new HandTransition( m_Hide, _AEh_, m_Show )); // no animation in Hide step
148 m_FSM.AddTransition(new HandTransition( m_Show, _fin_, null ));
149 m_FSM.AddTransition(new HandTransition( m_Hide, _fin_, null ));
150 m_FSM.AddTransition(new HandTransition( m_Show, __Xd_, null ));
151 m_FSM.AddTransition(new HandTransition( m_Hide, __Xd_, null ));
152
153 m_FSM.SetInitialState(m_Start);
154 }
void HandEventBase(Man p=null, InventoryLocation src=null)
Определения Hand_Events.c:52
FSMTransition< HandStateBase, HandEventBase, HandActionBase, HandGuardBase > HandTransition
Определения HandFSM.c:28
ref HandFSM m_FSM
hierarchical parent state of this state (or null)
Определения HandStateBase.c:10
ref HandAnimatedMoveToDst_W4T_Basic m_Hide
Определения HandAnimatedForceSwapping.c:130
ref HandAnimatedMoveToDst_W4T m_Show
Определения HandAnimatedForceSwapping.c:129
ref HandStartHidingAnimated m_Start
Определения HandAnimatedForceSwapping.c:128
WeaponActions
actions
Определения human.c:816

Перекрестные ссылки HandStateBase(), m_FSM, m_Hide, m_Show и m_Start.