293 {
294
297
298
299 HandEventBase _fin_ =
new HandEventHumanCommandActionFinished;
302
303 m_FSM =
new HandFSM(
this);
304
308
310 }
void HandEventBase(Man p=null, InventoryLocation src=null)
FSMTransition< HandStateBase, HandEventBase, HandActionBase, HandGuardBase > HandTransition
ref HandFSM m_FSM
hierarchical parent state of this state (or null)
ref HandForceSwappingAnimated_Show m_Swap
ref HandStartHidingAnimated m_Start