259 {
260
263
264
265 HandEventBase _fin_ =
new HandEventHumanCommandActionFinished;
268
269 m_FSM =
new HandFSM(
this);
270
274
276 }
void HandEventBase(Man p=null, InventoryLocation src=null)
FSMTransition< HandStateBase, HandEventBase, HandActionBase, HandGuardBase > HandTransition
ref HandFSM m_FSM
hierarchical parent state of this state (or null)
ref HandForceSwappingAnimated_Show m_Swap
ref HandStartHidingAnimated m_Start