DayZ 1.29
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◆ HandAnimatedForceSwapping_Inst()

void HandStateBase::HandAnimatedForceSwapping_Inst ( Man player = null,
HandStateBase parent = null )
inlineprivate

См. определение в файле HandAnimatedForceSwapping.c строка 292

293 {
294 // setup nested state machine
295 m_Start = new HandStartHidingAnimated(player, this, WeaponActions.HIDE, -1);
296 m_Swap = new HandForceSwappingAnimated_Show(player, this, WeaponActions.SHOW, -1);
297
298 // events:
299 HandEventBase _fin_ = new HandEventHumanCommandActionFinished;
300 HandEventBase _AEh_ = new HandAnimEventChanged;
301 HandEventBase __Xd_ = new HandEventDestroyed;
302
303 m_FSM = new HandFSM(this); // @NOTE: set owner of the submachine fsm
304
305 m_FSM.AddTransition(new HandTransition( m_Start, _AEh_, m_Swap ));
306 m_FSM.AddTransition(new HandTransition( m_Swap, _fin_, null ));
307 m_FSM.AddTransition(new HandTransition( m_Swap, __Xd_, null ));
308
309 m_FSM.SetInitialState(m_Start);
310 }
void HandEventBase(Man p=null, InventoryLocation src=null)
Определения Hand_Events.c:52
FSMTransition< HandStateBase, HandEventBase, HandActionBase, HandGuardBase > HandTransition
Определения HandFSM.c:28
ref HandFSM m_FSM
hierarchical parent state of this state (or null)
Определения HandStateBase.c:10
ref HandForceSwappingAnimated_Show m_Swap
Определения HandAnimatedForceSwapping.c:290
ref HandStartHidingAnimated m_Start
Определения HandAnimatedForceSwapping.c:154
WeaponActions
actions
Определения human.c:816

Перекрестные ссылки HandStateBase(), m_FSM, m_Start и m_Swap.