DayZ 1.27
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◆ HandAnimatedSwapping()

void HandStateBase::HandAnimatedSwapping ( Man player = null,
HandStateBase parent = null )
inlineprivate

См. определение в файле HandAnimatedSwapping.c строка 16

17 {
18 // setup nested state machine
19 m_Hide = new HandStartHidingAnimated(player, this, WeaponActions.HIDE, -1);
20 m_Show = new HandSwappingAnimated_Show(player, this, WeaponActions.SHOW, -1);
21
22 // events:
23 HandEventBase _fin_ = new HandEventHumanCommandActionFinished;
24 HandEventBase _AEh_ = new HandAnimEventChanged;
25
26 m_FSM = new HandFSM(this); // @NOTE: set owner of the submachine fsm
27
28 m_FSM.AddTransition(new HandTransition( m_Hide, _AEh_, m_Show ));
29 m_FSM.AddTransition(new HandTransition( m_Show, _fin_, null ));
30
31 m_FSM.SetInitialState(m_Hide);
32 }
void HandEventBase(Man p=null, InventoryLocation src=null)
Определения Hand_Events.c:52
FSMTransition< HandStateBase, HandEventBase, HandActionBase, HandGuardBase > HandTransition
Определения HandFSM.c:28
ref HandFSM m_FSM
hierarchical parent state of this state (or null)
Определения HandStateBase.c:10
ref HandAnimatedMoveToDst_W4T_Basic m_Hide
Определения HandAnimatedForceSwapping.c:130
ref HandAnimatedMoveToDst_W4T m_Show
Определения HandAnimatedForceSwapping.c:129
WeaponActions
actions
Определения human.c:816

Перекрестные ссылки HandStateBase(), m_FSM, m_Hide и m_Show.